local roulette = fk.CreateSkill{
    name = "#roulette_rule&",
}

roulette:addEffect("maxcards",{
    global = true,
    fixed_func = function(self, player)
        if player:hasSkill(roulette.name) then
            return 8
        end
    end,
})
roulette:addEffect("visibility",{
    global = true,
    card_visible = function(self, player, card)
        if player:hasSkill(roulette.name) then
            return true
        end
    end,
})

return roulette